Friday, April 22, 2011

Adventures in Sculpting, Part 7

Get some meat on those bones!

I'm still thinking that I want a different pose for the arms, but at least with the telescoping arms and head, I have options.

The next step in sculpting a figure is to add musculature. Every figure has some sort of muscle structure, even if its underneath a layer of bulk and a larger set character. We're doing a female nude, so we have to rough in the muscles first, and soften them later.


Something to keep in mind when you're doing this: Don't worry if the neck is too long or the shoulders too wide or whatever. Just get the clay on there and rough it in. Its just like sketching, but with forms instead of charcoal. Detail comes later...

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